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Scopely Acquires Loom Games, Expanding Mobile Puzzle Portfolio

Loom Games acquired by Scopely

AcquisitionEntertainment ProvidersTR

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Acquired

Loom Games

TurkeyEntertainment Providers

Undisclosed amount

February 25, 2026

Scopely logo
Acquirer

Scopely

Entertainment Providers

Scopely has acquired Loom Games, an Istanbul-based mobile game studio, for an undisclosed amount. This corporate acquisition sees Scopely integrating Loom Games' expertise in innovative hybrid-casual puzzle experiences into its global operations. Loom Games is recognized for its focus on creating highly engaging titles, with its debut game, Pixel Flow!, rapidly gaining traction and establishing itself as a standout hit within the puzzle category.

The purchase of Loom Games underscores Scopely's strategy to expand its diverse portfolio and strengthen its presence in the rapidly evolving mobile gaming market. Loom Games' specialization in the hybrid-casual puzzle genre aligns with current market trends and offers a complementary addition to Scopely's existing range of games. The studio's success with Pixel Flow! demonstrates its capability to develop compelling and popular titles.

This acquisition is expected to generate significant synergies. Scopely brings extensive resources in publishing, marketing, and live operations, which can accelerate the growth and reach of Loom Games' current and future titles. Conversely, Loom Games contributes its creative talent and proven ability to innovate within the puzzle space, enriching Scopely's development capabilities. The combination aims to leverage Loom Games' innovative game design with Scopely's global scale.

The integration of Loom Games into Scopely's structure is anticipated to foster continued innovation and market expansion. This strategic move positions the combined entity to capitalize on emerging opportunities within the mobile gaming sector, particularly in the hybrid-casual segment. The focus will be on enhancing player experiences and delivering new, engaging content to a broader audience.

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